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Hey there,
The problem I stumbled over is that I made grounpolygons with alpha channels for FSX using the FS2002 SDK that have a wrong alpha test level.
Meaning that when I look at the ground from a higher altitude, the groundpolygon I'm talking about doesn't vanish as it should do so the main groundpolygon (satellite image) becomes visible...it looks tiled and solid like the texture had no alpha channel.
I think by default the FS2002-style groundpolygons have an alpha test value of 4.
I need around 10 or something but when I try to change that, it seems like the grounpolygon information is beeing lost when compiling and turning into a normal model again.
BTW: Another way could be to compile the groundpolygon directly using MCX and the groundpolygon wizard but it seems to projects the layers onto the ground. It is important that the groundpolygon doesn't lose its altitude over the ground. Is that possible?
The problem I stumbled over is that I made grounpolygons with alpha channels for FSX using the FS2002 SDK that have a wrong alpha test level.
Meaning that when I look at the ground from a higher altitude, the groundpolygon I'm talking about doesn't vanish as it should do so the main groundpolygon (satellite image) becomes visible...it looks tiled and solid like the texture had no alpha channel.
I think by default the FS2002-style groundpolygons have an alpha test value of 4.
I need around 10 or something but when I try to change that, it seems like the grounpolygon information is beeing lost when compiling and turning into a normal model again.
BTW: Another way could be to compile the groundpolygon directly using MCX and the groundpolygon wizard but it seems to projects the layers onto the ground. It is important that the groundpolygon doesn't lose its altitude over the ground. Is that possible?