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Changing the scale of a flag with "Windy Things"

Messages
9
Country
denmark
Hello,

I have a project including a default flag from the "Windy Things" add-on. The flag in use is the Danish flag: "tsr-DNK_flag_nopole" as I have created my own, custom, flagpole object.

In this project, the flag will not display unless it's at scale "1". I need it to be larger in order to fit the correct size. I need it to be around 11 in scale. When I change the scale from 1 to either 5 or 11, the flag doesn't display in the package I have created through the SDK scenery editor. When I leave the scale at "1", it displays, but displays in a fixed height/altitude like a regular small flagpole.

So, how do I change the scale of the flag in a way, that it will display correctly? Can I move the axis controls to the middle of the flag, so the "null"-point is around the middle of the simobject?

Ref. the pictures below on the scale of 1.

Ref. this video on the only way of getting a higher scale to display the flag:
. I need to click the axis controls on the flag in order for it to be visible again.
 

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Rotornut44

Resource contributor
Messages
612
Country
us-florida
Unfortunately, SimObjects cannot be scaled. They need to be modeled and animated to the scale you want them at. So, your only option here would be to follow the included WindyThings tutorial and thread to make a flag and animation of your own.
 
Messages
9
Country
denmark
Unfortunately, SimObjects cannot be scaled. They need to be modeled and animated to the scale you want them at. So, your only option here would be to follow the included WindyThings tutorial and thread to make a flag and animation of your own.
That is very unfortunate. It's funny how the SDK shows and saves the "correct" scale of the SimObject when "reactivated" so to speak, but it doesn't transfer. I will try to look into making my own flag then.

Thank you for your answer!
 
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