Hello,
I have a project including a default flag from the "Windy Things" add-on. The flag in use is the Danish flag: "tsr-DNK_flag_nopole" as I have created my own, custom, flagpole object.
In this project, the flag will not display unless it's at scale "1". I need it to be larger in order to fit the correct size. I need it to be around 11 in scale. When I change the scale from 1 to either 5 or 11, the flag doesn't display in the package I have created through the SDK scenery editor. When I leave the scale at "1", it displays, but displays in a fixed height/altitude like a regular small flagpole.
So, how do I change the scale of the flag in a way, that it will display correctly? Can I move the axis controls to the middle of the flag, so the "null"-point is around the middle of the simobject?
Ref. the pictures below on the scale of 1.
Ref. this video on the only way of getting a higher scale to display the flag:
. I need to click the axis controls on the flag in order for it to be visible again.
I have a project including a default flag from the "Windy Things" add-on. The flag in use is the Danish flag: "tsr-DNK_flag_nopole" as I have created my own, custom, flagpole object.
In this project, the flag will not display unless it's at scale "1". I need it to be larger in order to fit the correct size. I need it to be around 11 in scale. When I change the scale from 1 to either 5 or 11, the flag doesn't display in the package I have created through the SDK scenery editor. When I leave the scale at "1", it displays, but displays in a fixed height/altitude like a regular small flagpole.
So, how do I change the scale of the flag in a way, that it will display correctly? Can I move the axis controls to the middle of the flag, so the "null"-point is around the middle of the simobject?
Ref. the pictures below on the scale of 1.
Ref. this video on the only way of getting a higher scale to display the flag: