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Took a long time off from tinkering with scenery design and wondered if there was anything new in P3D scenery design. A year or so ago I had hit a wall on P3D as my water polygons weren't working after Lockheed changed their SDK, stock night textures and lights were bleeding through my ortho scenery, and it seemed that MSFS was making all my work irrelevant. While the new simulator looks pretty, it requires high-speed internet which is sometimes spotty in my neck of the woods and my computer seems to be slowing down now. P3D may not have gazillions of trees, but the color of my scenery was way better, and it is nice playing around in a world where everything I saw apart from the clouds was created by me.
Has anyone developed anything that has made an improvement from where we were in the last year or so? Couldn't really tell based on searching the forum, so I thought I would ask and say hello.
Chris
Has anyone developed anything that has made an improvement from where we were in the last year or so? Couldn't really tell based on searching the forum, so I thought I would ask and say hello.
Chris