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Hello everyone,
According to the docs, the MSFS engine is able to deal with collision meshes. The description is for 3DsMax and it somewhat reads as if this was for scenery.
I am using the Blender2MSFS Plugin (0.4.0) and want to apply it to the aircraft.
My experiments showed, that adding a box to the aircraft, giving it "invisible" material and setting "Collision" to checked does not lead to the desired effect.
For testing purposes, I added the box (1), gave it invisible material (2) and checked collision material (3).
I also did a couple of variations regarding hierarchy and naming. Naming that structure above "Mesh_Collider" as in the docs and putting it under a *_LOD0 named root object did not help.
Any hints?
According to the docs, the MSFS engine is able to deal with collision meshes. The description is for 3DsMax and it somewhat reads as if this was for scenery.
I am using the Blender2MSFS Plugin (0.4.0) and want to apply it to the aircraft.
My experiments showed, that adding a box to the aircraft, giving it "invisible" material and setting "Collision" to checked does not lead to the desired effect.
For testing purposes, I added the box (1), gave it invisible material (2) and checked collision material (3).
I also did a couple of variations regarding hierarchy and naming. Naming that structure above "Mesh_Collider" as in the docs and putting it under a *_LOD0 named root object did not help.
Any hints?