• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Colored Alpha Channels using DXTBMP and MSPaint

n4gix

Resource contributor
While technically "shades of gray" are considered "colors," I had to stop and think about that for a moment... :D
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

I put the article in the right categories now. Please don't put the category in the article title, that is not in line with the guidelines for the Wiki.

Is there any reason you are saving as 32 bit texture and not as DXT5 for example?
 
Hi,

I put the article in the right categories now. Please don't put the category in the article title, that is not in line with the guidelines for the Wiki.
Sorry, I was trying to figure out how to put it in the category. And thanks for putting it in the correct place :)

Is there any reason you are saving as 32 bit texture and not as DXT5 for example?
That is just the way that I learned. I have experimented with different texture formats (.dds, etc) and the only kind I could ever get to work is a 16bit bmp and a 32 bit bmp. ;)
 
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