Colored Alpha Channels using DXTBMP and MSPaint

n4gix

Resource contributor
#3
While technically "shades of gray" are considered "colors," I had to stop and think about that for a moment... :D
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#5
Hi,

I put the article in the right categories now. Please don't put the category in the article title, that is not in line with the guidelines for the Wiki.

Is there any reason you are saving as 32 bit texture and not as DXT5 for example?
 
#6
Hi,

I put the article in the right categories now. Please don't put the category in the article title, that is not in line with the guidelines for the Wiki.
Sorry, I was trying to figure out how to put it in the category. And thanks for putting it in the correct place :)

Is there any reason you are saving as 32 bit texture and not as DXT5 for example?
That is just the way that I learned. I have experimented with different texture formats (.dds, etc) and the only kind I could ever get to work is a 16bit bmp and a 32 bit bmp. ;)
 
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