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Slight issue has cropped up.
I decided to branch out west a bit in the Pre-1980 Mount St. Helens Experience and flesh out a major logging camp/log storage yard that was on the lower North Fork of the Toutle River.
Camp Baker, located at the foot of Hoffstadt Bluffs, was a massive, sprawling log storage yard and logging camp. Images of the destruction in 1980 painted a picture of a very populated, very busy logging camp with tons of piles of logs.
I've located the model object "generic.bgl" that I intend to use to simulate the piles upon piles of logs (it seems to be decent on framerates) but when I copy more than one instance, SBuilderX will not compile. When I try to compile XML via dragging it to BGLComp.exe I get a brief window with compilation errors yet it won't compile either.
What can I be doing wrong? I need well over a dozen instances of this object to make it seem "realistic" without a hit to the framerates. The alternative (which I detest) is to compile each separate entity as its own BGL but there has to be another way!
I decided to branch out west a bit in the Pre-1980 Mount St. Helens Experience and flesh out a major logging camp/log storage yard that was on the lower North Fork of the Toutle River.
Camp Baker, located at the foot of Hoffstadt Bluffs, was a massive, sprawling log storage yard and logging camp. Images of the destruction in 1980 painted a picture of a very populated, very busy logging camp with tons of piles of logs.
I've located the model object "generic.bgl" that I intend to use to simulate the piles upon piles of logs (it seems to be decent on framerates) but when I copy more than one instance, SBuilderX will not compile. When I try to compile XML via dragging it to BGLComp.exe I get a brief window with compilation errors yet it won't compile either.
What can I be doing wrong? I need well over a dozen instances of this object to make it seem "realistic" without a hit to the framerates. The alternative (which I detest) is to compile each separate entity as its own BGL but there has to be another way!