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MSFS Complicated text in Blender/MSFS

Messages
225
Country
germany
Hello together.

What would be the best way to do text like this (its Thai) in Blender? If i do that in 3d it has so many polys, if it should be recognizable. But just a flat pic is also not the best. Any ideas? Would be great ^^

ท่าอากาศยานนานาชาติภูเก็ต

On the real airport this is like that on the picture, its 3D:

1632260410946.png
 

=rk=

Resource contributor
Messages
3,141
Country
us-washington
Why is a flat pic, not best? Because people flight simulating will look more closely at the sign on the terminal, than the instruments and surrounding environment, so close to runways and other traffic? Would not an extremely detailed model inserted at the highest level of detail, that will only render when the view is close, solve that contingency?
 
Messages
225
Country
germany
Why is a flat pic, not best?

I dont like it :) That is enough of a reason for me hehe. Ive seen other airports where they only use alpha channel for something like this and always thought "Hmm, that doesnt really look good". So i want to evade such tricks, when its possible. But of course i dont want to kill ppls performance so i wondered how others would do it.

But the LOD thing is maybe way the way to go. Thank you.
Import the text as a plane image. Then model it in 2d low poly. At the end extrude it.

Jup, thank you.

Ill play around, maybe a few lod steps will do the trick. Maybe... will see how that works out with the texture.

Thanks so far guys.
 
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