Connecting ADE to FSX?

Pyscen

Resource contributor
#21
Hello

Did you install the P3D SDK v1.4 as mentioned? Within the 1st and 2nd pictures, they appear to be the same and the latter 2 (Folder locations) aren't pointing to the P3D SDK v1.4 locations as I stated above. Again, have you installed the P3D SDK v1.4?

Disregard the SDK folder within the ../steamapps/common/FSX (your 3rd picture). You will not be using it since this SDK is incomplete.
 
#24
Hello

I take that to mean... Good news! and finally is compiling?
Yes indeed it is!

Thanks again Doug, you've got me up and running with ADE. One last question though, make it two. They should be easy for you.
Back a few years ago when I was using ADE I had 3 project airports and when I opened an airport all three showed up in a window for me to select one. I never paid attention to where it had been saved. They just appeared.

Now, though, when I save the project I'm working on and then later try to open it to continue, I'm presented with my Documents folder that has a lot of stuff in it but no airports?

It's been so long and I don't remember specifying where to save it....it was just automatic.?

One other thing.....I just made a couple of changes, saved and compiled, opened the Sim and the changes weren't there?
 

tgibson

Resource contributor
#25
Where did you compile it to? Is it a folder active in the Scenery Library, and inside the scenery sub-folder?
 

Pyscen

Resource contributor
#27
Hello...

Both Jon and Tom are asking the same question that I'm asking... Are you are referring to a "project" (.ad4) file or a compiled (.bgl) file.

1) All changes to an airport through ADE should be "save as" or "save" as a project file (.ad4) before you compile (.bgl) the changes that you have made. This is so you have a record of the changes that you have made and so that you can continue with your changes as you go (not having to start all over with the changes).

So, what file are you referring to, the compiled (.bgl) or your project (.ad4) file?

There were changes in the way ADE saves compiled and or project files (comparing v1.65 to v1.70). We now have the option on where they are to be placed.

2019-07-09 08_20_37-Greenshot.png


This screen is through the Settings -> Options -> Project.

Save Projects To: Should be outside the Program Files folder!! Always!
The Compile location should also be outside the Program Files folder (Always!). Until you are ready to test your compiled files (see Important).
Save Xml: Best to save with your Project file ( I think so).

Important: Once you are ready to test the compiled (.bgl) file (there will be 2 bgl files in most cases or possibly more), that will need to be copied to the appropriate folder (unfortunately, I do not have the specifics on the location of the folders - not for Steam that is). Hopefully, someone else will assist in that part.
 
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#28
Hello

As you have stated and others... the SDK Steam is incomplete [not all the necessary files (applications) are there]. Unfortunately, you will not be able to take 1 file (shp2vec) from 1 SDK to be used with another. You will need to install a complete SDK to use with ADE or any other applications that requires it.

It would be best to install the P3D SDK v1.4 which is available here. Install it at its default location.

After you have installed it, load up ADE. Goto Settings (at the top of) -> Options -> Folders

1) Scenery cfg Folder
2) FS Main Folder - The location of the main FS folder
3) BglComp Folder - should be located here: ..\Program Files (x86)\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\BGL Compiler SDK
4) Shp2Vec Folder - should be located here: ..\Program Files (x86)\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\Terrain SDK

Do not have it point anywhere within the Steam Version of the SDK. It is incomplete.

Hello Doug. Been away for a few days. Here are the paths....although you did not specify one for Scenery cfg Folder. Might that be a problem?

You wrote earlier that The Compile location should also be outside the Program Files folder (Always!).

I just noticed that's where the Prepar3D SDK 1.4.4747.0 installer put it


Scenery cfg Folder C:\ProgramData\Microsoft\FSX-SE
(This path is in red? And the path ends with FSX , not SE)

FS Main Folder
C:\Program Files (x86)\Steam\steamapps\common\FSX

BglComp Folder
C:\Program Files (x86)\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\BGL Compiler SDK

Shp2Vec Folder
C:\Program Files (x86)\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\Terrain SDK
 
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Pyscen

Resource contributor
#29
Hello..

Everything you mentioned above is fine and complete. Do not worry about that.

You asked, "where is my project file that you had been working on?".

I was showing where you can find out based on the Settings -> Options -> Project menu.

Are you saving your project file before compiling it or not?
 
#30
Hello..

Everything you mentioned above is fine and complete. Do not worry about that.

You asked, "where is my project file that you had been working on?".

I was showing where you can find out based on the Settings -> Options -> Project menu.

Are you saving your project file before compiling it or not?

Oh yeah...have for years.

about the project file I had been working on.....that's been fixed. Now when I open an airport a window appears with the two .ad4 projects I've been playing with....not my Documents folder that had none.

And after saving I always click compile, in a few seconds a pop-up says "AirPort Compiled" But when I open the sim some of the changes are there some are not?

Taxipaths (vectors) and parking spots (objects) no. Buildings sometimes yes sometimes no. In one case I rotated a building 90 degrees only to find it rotated and melded with it's ghost. Another success was connecting ADE to FSX

I hate bothering you with this stuff. Maybe it's my computer? Anytime you've had enough it's okay

Have a great weekend.
 

Pyscen

Resource contributor
#31
Hello...

OK... so you have located the project (which would have the file extension of ".ad4") file. The menu that I mentioned before (Settings menu -> Options -> Project), the section that I have marked in red, what is your's showing?

Options.png


There should be at least 2 with the file extension of ".bgl".
 
#32
Hello...

OK... so you have located the project (which would have the file extension of ".ad4") file. The menu that I mentioned before (Settings menu -> Options -> Project), the section that I have marked in red, what is your's showing?

View attachment 50644

Mine shows the same thing except "FSX175\FS\Projects"

There should be at least 2 with the file extension of ".bgl".
 

Attachments

Pyscen

Resource contributor
#36
Hello :)

You do have ".bgl" files (look under "Type"). ".BGL" and ".bgl" are the same thing - You need to copy them in the appropriate folder for FSX-SE to load them. Hopefully, someone with FS Steam will tell you where they need to be placed.

Capture3_bgl.png


In the meantime, I will try to find out for you and follow up a little later.
 
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