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Hi Virtuali! I was hoping you would join this discussion
So, we almost came full circle - we were asking the exact same question re: V: Vars in this thread ... Perhaps we can get to the bottom of this. Tim?
As far as the L: vars - That was the premise we were going on, as it seemed the most logical one. I didn't get a chance to test this during the weekend, but I'll get on it ASAP. I intend to design a few simple objects with L:OpenHangarDoor anim, and when I trigger it through a simple globally placed DLL gauge (as in, defined in DLL.xml, as opposed to panel), I expect it to trigger doors of ALL of the hangars.
Edit: I just read Bill's post - I guess I'll be just confirming your findings, Bill!
Furthermore, it would be REALLY useful to have subsets of the variables used on various SimObject classes, the simplest one being SimpleObject. I agree on the hackery bit, it's workable.
Right now, we can get away with controlling multiple animations on any SimObject (well, perhaps GroundVehicle at the least) by "hijacking" f_canopy (or, door_0,... ) and a few others and sending events to trigger those. This needs only a SimConnect dll (no gauge), and the reason I "hang on" to SimConnect is that you could dynamically place AI object, whereas I don't think Gauge API will let you do that. This way, you could write a small XML script that SimConnect app could read in, and place "dynamic" hangars (or any other dymamic object) where you need them.
Misho
So, we almost came full circle - we were asking the exact same question re: V: Vars in this thread ... Perhaps we can get to the bottom of this. Tim?
As far as the L: vars - That was the premise we were going on, as it seemed the most logical one. I didn't get a chance to test this during the weekend, but I'll get on it ASAP. I intend to design a few simple objects with L:OpenHangarDoor anim, and when I trigger it through a simple globally placed DLL gauge (as in, defined in DLL.xml, as opposed to panel), I expect it to trigger doors of ALL of the hangars.
Edit: I just read Bill's post - I guess I'll be just confirming your findings, Bill!
Furthermore, it would be REALLY useful to have subsets of the variables used on various SimObject classes, the simplest one being SimpleObject. I agree on the hackery bit, it's workable.
Right now, we can get away with controlling multiple animations on any SimObject (well, perhaps GroundVehicle at the least) by "hijacking" f_canopy (or, door_0,... ) and a few others and sending events to trigger those. This needs only a SimConnect dll (no gauge), and the reason I "hang on" to SimConnect is that you could dynamically place AI object, whereas I don't think Gauge API will let you do that. This way, you could write a small XML script that SimConnect app could read in, and place "dynamic" hangars (or any other dymamic object) where you need them.
Misho
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