gents, I know the sky textures control now scenery textures are displayed. For example the image attached show a pure B/W texture at night. FS2004 decides to add some colors in there (look closely, although it seems full black, you'll see purples, greens etc. )
I know there is a document that describes how the sky textures do this, if I recall well, it is in the first 5 pixels of the bitmaps. But I ca not track down that document, it certainly is not part of the SDK's.
Can anybody enlighten me?
Mathijs
I know there is a document that describes how the sky textures do this, if I recall well, it is in the first 5 pixels of the bitmaps. But I ca not track down that document, it certainly is not part of the SDK's.
Can anybody enlighten me?
Mathijs