• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Convert bgl to ad4?

Unfortunately I made the dumb mistake forgetting to save my project files (as well as a lot of modded aircraft I forgot about) when resetting my PC, so they were lost. I still have the bgl files for the afcad, but I cannot modify these as in the past, the sim does not fully acknowledge all elements found in the original ad4 (i.e., exclusions are missing if using a modded bgl, compiled from ad4).

Is this possible? If not, too bad I suppose.
You can get the excludes by loading the stock airport into ADE, save it to a different name and compile it without any change.
Then edit both xml files (copy and paste the excludes) and load the xml into ADE.

If there are objects, taxiway signs, aprons in splitted bgls, you can import them in ADE.