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Hi Guys!
I have created several new models for MSFS and now I want to convert them to P3D. You know that the texture channels sequence is different in the two. I created a small photohsop action which moves around the RGB channels matching the wished channel contents accaptable for P3D.
I'm stucked at saving it as DDS. What settings shall I use in nvidia plugin?
Of course it is important to keep the alpha channel.
Thanks a lot!
I have created several new models for MSFS and now I want to convert them to P3D. You know that the texture channels sequence is different in the two. I created a small photohsop action which moves around the RGB channels matching the wished channel contents accaptable for P3D.
I'm stucked at saving it as DDS. What settings shall I use in nvidia plugin?
Of course it is important to keep the alpha channel.
Thanks a lot!