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Hi everyone,
I am trying a direct conversion of a P3D object (bgl) into MSFS2020 using MCX. Everything went fine, except the textures are not showing up in MSFS2020. Here is what I did:
I am trying a direct conversion of a P3D object (bgl) into MSFS2020 using MCX. Everything went fine, except the textures are not showing up in MSFS2020. Here is what I did:
- I converted a large object (a hangar) I designed for P3D into MSFS2020 project using MCX (latest version).
- I simply used MCX "Import" option to load a P3D BGL file into MCX.
- It loaded fine in MCX with all its textures, although I couldn't see bump mapping effect in the daytime, but I am guessing it is due to the lighting saturation in the renderer or something. (nighttime shows up ok).
- I used "export scenery" option to export the scenery into MSFS Scenery Package.
- I loaded the package in MSFS2020, built it, no errors, the only warnings were:
extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
- It loads fine in MSFS2020 except, without textures. The whole building is black, as in, textured materials show up as flat black (you can still see the shadows on flat black material)
- Checking the package folder, textures are there, converted from PNG to DDS.