• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Cool little technique that I discovered for painting panel lines/rivets

I'm not sure if anyone else here already practices this, but I stumbled across a way to automatically make panel lines and rivets look more realistic, and it literally takes less than 10 seconds in Photoshop. What I did was:

Created a mask for whatever layer the panel lines are on.
Went to Filter > Render > Clouds (with the foreground and background colors set to black and white.)

Boom! Your textures will automatically be more interesting. :cool:
 

Paul Domingue

Resource contributor
Ozzy, can you post some before and after pictures? I'm always looking for new innovations in Photoshop and texturing.
 

Heretic

Resource contributor
GIMP has a similar filter named "Plasma Cloud" or something. Good for adding residual dirt and cleaning fluid to glass after one has adjusted the colors a bit.
 
GIMP has a similar filter named "Plasma Cloud" or something. Good for adding residual dirt and cleaning fluid to glass after one has adjusted the colors a bit.
I'll have to try that out. I can never get that rainbow effect on glass to look realistic...

Paul, I will post some before and after pictures when I get home later.
 

Paul Domingue

Resource contributor
Here is a little something I made to get the rainbow effect on glass. https://drive.google.com/file/d/0B6_seKRK-rv8cEdNRVpjbFBfUFk/view?usp=sharing This is a spectral comb converted into a fresnel ramp. It also works great for a pearlescent paint job.

Another nice little trick with glass is to simulate thickness by using two outward faces separated by the thickness of the glass, this represents the outer and inner surfaces that reflect light as with real glass. Since there is no way that the refraction index can be set in FS, AFAIK, the double layers will do this, somewhat, on a curved canopy with the falloff.

Experiment, Enjoy

Paul
 
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