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FSXA copying an object of a gmax scene

Messages
60
Country
germany
Hi all,
one question: I have build an terminal in gmax. It contains several objects that should use the same texture map and texture as they are identical. Can I just clone one of those already mapped and textured objects and use them more times? Just want to make sure I do not mess anything up.
thanks
 

tgibson

Resource contributor
Messages
10,540
Country
us-california
Nope. I do it all the time. In fact, it makes sense to texture the object first, so you don't have to do it again on the cloned copy.
 
Messages
1,484
if you "instance" the object rather than "copy" it, future changes to one of them will appear in all of them.
 
Messages
1,510
Country
unitedstates
if you "instance" the object rather than "copy" it, future changes to one of them will appear in all of them.

I've always wondered what "instance" vs "copy" was all about, but was afraid to try it for fear it'd come back and bite me in the a$$ two days later! That's great to know, thanks Bob! :)

Jim
 
Messages
206
Country
netherlands
I've always wondered what "instance" vs "copy" was all about, but was afraid to try it for fear it'd come back and bite me in the a$$ two days later! That's great to know, thanks Bob! :)

Jim

As you may know by now you can have a copy, instance, or reference.
A copy has no link to the original, an instance has a 2 way link with the original and a reference has a 1 way link with the original.
2 way link: a change made on either the original or the instance shows on both the original and the instance.
1 way link: a change on the original shows on the reference, but a change made on the reference does not show on the original.

If you made an instance or a reference it is possible to break the link with the original by clicking on the "make unique" button which is located on the modifier panel. It's one of the buttons in a row just below the modifier selection box (you know, where you can select a bend modifier for instance).

Hope this helps.
Grt
Willem
 
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