Hi again:
The Decimal Geographic coordinates are:
Lat: 43.207813888888888888888888888889
Lon: 6.4814583333333333333333333333333
That is
La Môle – Saint-Tropez Airport: ICAO LFTZ
https://en.wikipedia.org/wiki/La_Môle_–_Saint-Tropez_Airport
Click on "Coordinates" at the top right of the above linked wiki page; on the next page, click link to Google Earth (Desktop Edition) or Google Maps (Satellite)
This shows southern France; we now identify that location in the FS Terrain SDK
Base File diagram:
https://msdn.microsoft.com/en-us/library/cc707102.aspx#Base_File_Information
That shows the area of interest as being in FS Scenery Area "
0602"
Browse to [FSX install path]\Scenery\0602\scenery\
dem0602.bgl and open it in
SDK TMFViewer
TMFViewer Menu > Jump > Lat Long... > Latitude: 43.207813888888888888888888888889, Longitude: 6.4814583333333333333333333333333; click [OK]
TMFViewer Menu > View > QMID grid >
QMID-11
Zoom in to QMID-11 grid extent with
NumPad <
+> key
Hover Mouse within the local QMID-11 grid extent and read the parameters on the status bar at the bottom of the TMFViewer window: "
File# 4916"
TMFViewer Menu > File > Open > Browse to / Select / double-click on: [FSX install path]\Scenery\0602\scenery\
cvx4916.bgl
Right-click on the Red vector poly-line; "
Identify vector features" lists GUID(s) for that road segment:
{325DD470-B342-4D15-AC54-F67ED9F5914F}
Correlate this with FSX Terrain SDK "
Vector Shape Properties GUIDs"
https://msdn.microsoft.com/en-us/library/cc526968.aspx
Roads_Asphalt_2_Lanes_Undivided_Median {325DD470-B342-4D15-AC54-F67ED9F5914F}
This will be the road to locate and edit when a de-compiled (copy) of the default CVX vector BGL is "Appended" to SBuilderX
De-compile a copy of [FSX install path]\Scenery\0602\scenery\
cvx4916.bgl using Patrick Germain's
CvxExtractor GUI to output
ESRI SHAPE file(s)
https://www.fsdeveloper.com/forum/threads/cvxextractor-exporting-vector-data.432918/
[
EDITED]
In SBuilderX version 3.15 (64-bit):
SBuilderX Menu > File > Append <
"SBuilderX - Appending a Polygon Shape file" dialog opens >
In
"SBuilderX - Appending a Polygon Shape file" dialog:
Under "Name or Label of Imported Polys" > "Get from this field" pick-list, choose GUID
Under "GUID of Imported Polys" > "Click to set the GUID (or type" > "Get from this field" pick-list, choose GUID
Append
all ESRI Shape (aka "*.
SHP") files output by CvxExtractor when it de-compiled [FSX install path]\Scenery\0602\scenery\
cvx4916.bgl
NOTE: See SBuilderX Menu > Help >
SBuilderX Help for info on using line mode editing functions
[
END_EDIT]
If this project is intended for personal use only, and
not for public distribution, use the following work-flow; public distribution requires a different work-flow.
When finished editing the road (
ex: over a real-world "
background map" from one of the online web tile servers such as Google Maps API Satellite):
Zoom out until all Appended vector objects are visible, then drag a selection rectangle around them all so they are "highlighted"
SBuilderX Menu > File >
BGL Compile > 'check' to select "
Terrain Vector"; click [
Compile] button
Make an archived backup copy of [FSX install path]\Scenery\0602\scenery\
cvx4916.bgl inside a ZIP file; delete the original
cvx4916.bgl file
Move those BGL file(s) output by SBuilderX into: [FSX install path]\Scenery\0602\
scenery\
Use those CVX vector BGL(s) output by SBuilderX instead of the above [FSX install path]\Scenery\0602\scenery\
cvx4916.bgl
I hope this general procedural guide helps you achieve your project goals.
GaryGB