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CorrectTexScale feedback

arno

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Use this thread for feedback about CorrectTexScale.
 
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Just a question about before using the CorrectTexScale:

How to get asm-files from GMAX? With MDLCommander?

I'm not used to it, can anyone give the orders what to do? (I know, I could figure it out by myself, but right at the moment I don't have the energy and time ... :eek: )
 

arno

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Hi Georg,

I use a file called makemdl.cfg to keep the source files, but you can also use MDLCommander. If you do a quick search on the forum you will see that this has been discussed before :).
 
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Please help - I don't get it! :confused:

Put a makemdl.cfg in the plugin-folder of the Fs2004-gamepack.
Code:
[Options]
Keep=1

When I export, the asm-files are also written (*.asm and *_0.asm).
I start CorrectTexScale and open *_0.asm with it. I press the button and the *_0.asm seems to be written.

What to do next? MakeMDL complains, if I use the *.asm or the *_0.asm file as input ... :confused:
I did not find anything in the MakeMDL SDK ...
 

arno

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Hi Georg,

You need to use BGLC_9 to recompile them back to MDL files. You can find this tool as a sticky in the BGLC tweaking forum. And my CompileHelper tool gives you a nice GUI for the compile progress.
 
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I downloaded them both and put them into the FS2004-folder of GMAX. When I drop the *.asm file (or the *_0.asm-file) onto the Compile-Helper, nothing happens :confused:

When I double click CompileHelper, the programme starts and I inserted the correct path to BGLC_9.

EDIT: I just saw, that there are running half a dozen CompileHelper.exe in the background ... no output ...
 
Last edited:

arno

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Humm, let me think, for some reason the compilation does not seem to start on your PC. Why not just drop the ASM on BGLC for the moment and rename the output to MDL?
 

arno

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Are you familiar with using the command prompt? In that case you should be able to see the output.
 
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I used the Prompt

Code:
bglc_9.exe eddf_t1c.asm

and I got the error message

Code:
 TEXTURE_DEF(6): Macro Called From
  C:\gmax\gamepacks\fs2004\EDDF_T1c_0.asm(38): Include File
C:\gmax\gamepacks\fs2004\EDDF_T1c_0.asm(39) : error A2187: must use floating-point initializer
 

arno

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Humm, ok, probably the tool made some errors in your code? Can you sent me your origional GMax ASM files? Then I can debug the tool.
 

arno

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I have uploaded a new version. Two small bugs have been fixed.

The first is an overflow error if you use very big objects. And the second is that CorrectTexScale now also works correct when you have your Windows set to use the comma as decimal character.
 
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