Hello everyone,
I'm running into an issue when building all my scenery packages together, especially when the terminal models are included. During the "Build All" process, the simulator crashes to desktop. After restarting MSFS, all objects show up as "Unknown," and the model library fails to load in the world.
However, when I build only the terminal models separately—without including other objects like hangars—the build completes successfully, and everything loads properly in the simulator.
I’ve confirmed that the geometry of all terminal models is clean. In Blender, I used Merge by Distance, Delete Loose, and Degenerate Dissolve to ensure the meshes are optimized and error-free. The models open fine in Blender and compile correctly when built individually.
I've also run Clean All on my entire scenery project before building, but the crash still occurs when building everything together.
I'm not sure why this only happens when combining all models in one build. Any help or suggestions would be greatly appreciated!
I'm running into an issue when building all my scenery packages together, especially when the terminal models are included. During the "Build All" process, the simulator crashes to desktop. After restarting MSFS, all objects show up as "Unknown," and the model library fails to load in the world.
However, when I build only the terminal models separately—without including other objects like hangars—the build completes successfully, and everything loads properly in the simulator.
I’ve confirmed that the geometry of all terminal models is clean. In Blender, I used Merge by Distance, Delete Loose, and Degenerate Dissolve to ensure the meshes are optimized and error-free. The models open fine in Blender and compile correctly when built individually.
I've also run Clean All on my entire scenery project before building, but the crash still occurs when building everything together.
I'm not sure why this only happens when combining all models in one build. Any help or suggestions would be greatly appreciated!

