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FSX Create UFO flight dynamics?

Messages
13
Country
germany
Hi folks,
I want to create a external flight dynamics module and my question is what code you need to stop the internal fsx module and inject your own code.
Thx for your help!
 
Messages
56
Country
unitedstates
In C/C++ you first call SimConnect_AICreateSimulatedObject() to ask FSX to create the object, then it will call back with the SIMCONNECT_RECV_ID_ASSIGNED_OBJECT_ID message after it has been created (that also gives you the FSX object ID). Then call SimConnect_AIReleaseControl() to turn off AI control of that object, and call SimConnect_TransmitClientEvent() to that object with the messages FREEZE_LATITUDE_LONGITUDE_SET, FREEZE_ALTITUDE_SET and FREEZE_ATTITUDE_SET. That will turn off all physics processing.

Now you control the object and need to update its position and attitude with SimConnect_SetDataOnSimObject() either as often as you can (though you probably don't need more than 60 times per second), or subscribe to the FSX SIMCONNECT_RECV_ID_EVENT_FRAME event and send the updates in response to that.
 
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