• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Creating A Ground Texture


Im not sure if its possible to do this in GMax, but I would like to create a ground texture. If i already have the texture created (in tiles or a .bmp) is there a way to then actually place them at an airport?

Thanks in advance,

Yes, there is. it is best to install the 2002Gamepack for GMAX. I would suggest reading the tutorial in the Wiki. Here:


it helped me alot when i first created a ground polygon, hope this has been of some help.

It might be a good idea if you haven't already, to install the 2004Gamepack found in the download section i believe. But if you want real ground polys, then the 2002Gamepack is the best option on export
No. IT seems that in the transitions through the versions, certain 'features' were "deprectated" (I like that word, meaning "dropped").


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It also depends a bit on the PC, graphics card, etc. But keeping to 1024x1024 should work fine. 2048x2048 does not always work correctly.
If I've got a high resolution image to place on a poly for a backdrop and background will I need to cut the image up and UVW map each piece accordingly? How would I do that? (If that's what I need to do)