Hi guys! I wanted to create an array of lights and place them along a curve in Blender - that's when I found out you can't use modifiers on non-meshes. I found a workaround ---> using instancing. The issue is, those hundreds of lights are not duplicates but instances and the gltf exporter seems to ignore those and not export them.
Maybe if I can somehow make them separate lights/duplicates from the instances, but I'm not sure that's possible.
Has any of you come across this issue already? Do you have any feedback or ideas? Thank you!
Maybe if I can somehow make them separate lights/duplicates from the instances, but I'm not sure that's possible.
Has any of you come across this issue already? Do you have any feedback or ideas? Thank you!