Wow, it looks just like it is in real life!!! Missouri is so horribly flat in flight simulator normally and this kind of data would really make flying anywhere a blast, don't you think?
Hi Chris:
Yes, the 10-meter terrain mesh certainly makes flying anywhere more fun, and in areas closer to airports where user aircraft elevation will be closer to the ground or on ground, 5-meter or 1-meter terrain mesh adds a wonderful measure of realism.
Website for the scenery should be ready today. My hope is that the data is consistent throughout the U.S. and is able to be mass-produced.
While it is possible that the USGS 1/3 arc-second data set is truly seamless, I recommend inspecting it extensively using a colored hill-shader display mode when loaded in a GIS application.
After a BGL is created from (2) or more adjacent 1x1 Degree source mesh tiles, IMHO it should be inspected by flying and/or slewing in FS.
Is LIDAR data available in the same format nationwide, like the USGS 1/3 arc-second data?
Lidar elevation data source file formats may vary; generally speaking, DEM or DTM files will provide a "bare earth" elevation data set which we would normally use to create terrain mesh.
Geographic extents of coverage for such data file sets may also vary.
I haven't messed with it (LiDAR) all that much, but I wonder if it would only work for top-end machines and SO MANY people in the community still have lower-end computers. I want this to be a good compromise between accuracy (like you have here) and low system requirements - without compromising too much on quality.
The quad-based terrain mesh rendering subsystem in FS is highly optimized, and most reasonably modern computers will render a 1-Meter terrain mesh with no significant performance hit.
A 10-Meter terrain mesh will likely cause no perceptible performance hit.
PS: I sent you a PM with URLs that you may wish to begin accessing.
After you gather some data sets for the area of interest at 0T3, we can discuss in this thread the methods I would recommend you consider following to create a high-resolution terrain mesh.
You will likely need to combine both the Lidar 1-meter data and the USGS 1/3 Arc-Second DEM data to fill voids in the Lidar data set, otherwise you will have spikes at the edges of such voids and tiles, so plan on downloading both data sets.
Additionally, if you are careful which Missouri GIS map viewer you are downloading from, you can download individual tiles rather than the entire county to perform initial testing with smaller data sets.
Note that GIS projection for merged source data sets must be output into EPSG:4326 for SDK Resample.
I would like to suggest that you do this in combination with making a full detail version of 0T3 airport.
If / when you are interested, we can discuss in another thread here:
https://www.fsdeveloper.com/forum/forums/sketchup.112/
...the method for making 3-D models derived from Lidar DSM information converted to file formats that import into
ex:
Sketchup.
Also, we can discuss in yet another thread here:
https://www.fsdeveloper.com/forum/forums/ground2k4-sbuilder-sbuilderx.33/
...using
SBuilderX for making a high resolution custom photo real land class texture to drape onto the ground at that airport.
You may wish to use SBuilderX to create a CVX Vector Exclude
Polygon to exclude the default airport background (a.k.a. "boundary") flatten at that airport, so underlying high-resolution terrain mesh is used instead as a ground surface more in keeping with the real world
You may also wish to discuss in a thread here:
https://www.fsdeveloper.com/forum/forums/airport-design-editor.95/
...use of
Airport Design Editor (a.k.a. "
ADE") to create Exclusion
Rectangles to remove default airport objects such as runways and taxiways at that airport, so that the underlying high-resolution terrain mesh may be used instead as a ground surface more in keeping with the real world.
Feel free to inquire further about how to proceed with "mesh-making" when you are ready.
GaryGB