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MSFS Creating own painted lines and decals - how?

Messages
6
Country
germany
Hi,
I'm currently working on a freeware airport with correct layout. For this I wanted to create own painted lines and decals.
For example: I want black-yellow-black center lines or white-red-white apron edge lines. Also the default yellow dashed line is too wide.
Then I wanted to have decals with changable text in them. In this case I wanted red CATII/III decals or yellow taxi arrows with the taxiway names in them.

I'm completely new to this topic but I can create textures at least.

Is there any way to realize this at the moment?

Greetings,
Jannomag
 
Messages
22
Country
southkorea
Of course no. Create a MaterialLib and place your PNG textures there. Then create material in DevMode and use it like "Apron polygons". But this works only if you DO NOT use projected meshes and draw polygons manually.

Can you be more specific? like the folder structure and stuff. I've been searching for this topic but couldn't find a clear solution.
 
Messages
14
Country
brazil
Can you be more specific? like the folder structure and stuff. I've been searching for this topic but couldn't find a clear solution.
You can use the files that is located in MSFS SDK\Samples\SimpleAirport\PackageSources\materials
Check the XML in SimpleAirport\PackageDefinitions to set the materials folder as well.

In the sim, just load your project, click on MaterialLib, open the "Inspector" windows and click "Load in Editor". Then, you can edit or add anything in "Materials Editor" windows.

However is important to mention that I'm trying to place some custom markings in the ground and for small markings the quality is just terrible. I also can't figure out how to change completely the asphalt texture.
 
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