Hi Steve:
Here is yet another option to reduce the work-load for this task in
SBuilderX, which can provide accurate results that AFAIK, should be sufficiently visible from 1500 Feet AGL (...and probably much higher as well).
FYI: This would be an alternative to the above described "transparent custom photo-real imagery", requiring a gray-scale Blend Mask and a Land-Water Mask ...to provide custom-shaped water bodies having FSX "
Living Water" with specular Hydro attributes etc..
From this GIS web portal:
https://www.arcgis.com/sharing/rest...adata/metadata.xml?format=default&output=html
1.) Download
Washington State Hydro ESRI *.SHP data:
https://fortress.wa.gov/dnr/adminsa/gisdata/datadownload/state_hydro.zip
[
EDITED]
2.)
In QGIS:
a.) Sub-set a
smaller area of data to an exported ESRI
*.SHP file for required tasks in the Mt. St. Helen's region (original =
BIG !).
b.) Import that data sub-set
*.SHP file to an empty project
c.) Re-project that data sub-set
*.SHP to a warped GIS format
ex: (
EPSG:4326) aka "
Geographic / WGS84"
https://docs.qgis.org/2.8/en/docs/user_manual/working_with_projections/working_with_projections.html
https://developers.arcgis.com/documentation/core-concepts/spatial-references/
http://spatialreference.org/ref/epsg/wgs-84/
https://www.sharpgis.net/post/2009/02/06/Why-EPSG4326-is-usually-the-wrong-e2809cprojectione2809d
3.) Export Polygon / Area / Feature data separately from Line data in multiple
*.SHP files
4.) Append
all QGIS exported Hydro data
*.SHP files to a
SBuilderX project as 'primitive' water vector objects to be edited
5.) Select each water way or Hydro vector object and assign a required land class, water class, or Hydro poly GUID attribute
6.) Edit water way vector objects in
Polygon or
Line 'mode' to a required 'position' / 'shape' / 'size' over a background map image
7.) Select all
Polygon and Line CVX vector objects, then Compile to BGL(s) and test in
FSX.
NOTE: This latter option of using CVX vector Hydro polygons should provide custom-shaped water bodies having FSX "
Living Water" with specular Hydro attributes etc..
FYI: CVX vector polygon object types that display FSX "
Living Water" with specular Hydro attributes etc. available in the
default Terrain.Cfg include:
[FSX install path]\
Terrain.Cfg
// Hydro Polygons - Default - Perennial
[Texture.194]
Name=Hydro_Polygons_Default_Perennial
Color=FF2938FF
guid={CB2D5672-CCBC-429B-BA43-2EA24E37EF4C}
LegacyId=1209
Textures=OCEAN_SEA_LARGE_LAKE_0
Size=4
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
// Hydro Polygons - Generic Bay/Harbor - Perennial
[Texture.195]
Name=Hydro_Polygons_Generic_Bay_Harbor_Perennial
Color=FF2938FF
guid={8F1CD843-CAB1-434A-9E78-A6A1DAD4ED2E}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
// Hydro Polygons - Generic Lake - Perennial
[Texture.196]
Name=Hydro_Polygons_Generic_Lake_Perennial
Color=FF2938FF
guid={BCD5C182-9C8B-4C57-97BD-272CF492CBFF}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
// Hydro Polygons - Generic River - Perennial
[Texture.197]
Name=Hydro_Polygons_Generic_River_Perennial
Color=FF2938FF
guid={E5DD8B66-8E86-4E7E-BE58-6E94A91C8FF0}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
// Hydro Polygons - Generic Canal/Channel - Perennial
[Texture.198]
Name=Hydro_Polygons_Generic_Canal_Channel_Perennial
Color=FF2938FF
guid={C4E055AB-0855-4D5C-8FB9-3318E1C8AB8A}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
// Hydro Polygons - Generic Ocean - Perennial
[Texture.199]
Name=Hydro_Polygons_Generic_Ocean_Perennial
Color=FF2938FF
guid={2D103429-89EB-4CB3-A61E-E188E79C77E7}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
// Hydro Polygons - RockSlope - Perennial
[Texture.386]
Name=Hydro_Polygons_RockSlope_Perennial
Color=FF2938FF
guid={CB2D5672-CCBC-429B-BA43-2EA24E37EF4C}
LegacyId=1209
Textures=OCEAN_SEA_LARGE_LAKE
Size=4
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
/ Hydro Polygons - RockSlope - Perennial
[Texture.386]
Name=Hydro_Polygons_RockSlope_Perennial
Color=FF2938FF
guid={CB2D5672-CCBC-429B-BA43-2EA24E37EF4C}
LegacyId=1209
Textures=OCEAN_SEA_LARGE_LAKE
Size=4
FlattenMode=slope
FlattenPriority=41000
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
CAVEAT: Add-on scenery that utilizes '
custom' types of CVX vector objects defined by
ex: the "
Modified Terrain.Cfg" installed by default via
SBuilderX,
also requires installation of the same definitions by end users ...to enable FS display of
custom CVX vector objects, such as:
// Legacy_LandWaterMask_Water_Flatten
[Texture.380]
Name=Legacy_LandWaterMask_Water_Flatten
Color=FF416BAB
guid={F4775962-DA14-4BF6-9C70-672420752870}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=40000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=80000
Water=Yes
// Legacy_LandWaterMask_Water_NoFlatten
[Texture.381]
Name=Legacy_LandWaterMask_Water_NoFlatten
Color=FF638AC2
guid={5835459A-4B8B-41F2-ADC1-DEE721573B28}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=none
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=80000
Water=Yes
Thus,
using only above 'default' CVX vector Hydro polygon object types eliminates a need for end user Terrain.Cfg edits.
Note as well, the information at the top of the "
Modified Terrain.Cfg" after installed via SBuilderX:
"
//------------------------------------------------------------------------
//This modified FS X terrain.cfg is the result of discussions among
// various scenery designers during testing of Flight Simulator X.
// The modifications are the work of
// Richard Ludowise and Luis Feliz-Tirado.
// November 2006
//------------------------------------------------------------------------
// Modifications include the following:
//
// - 3 new land class values added:
// 252-custom seasonal,
// 253-custom non-seasonal,
// 254-transparent
//
// - VTPLayerRenderPriorities
// changed 7=30000
// to 7=20000
//
// - all FS9 legacy shorelines 2-109 now have a GUID
// and a StripWidthMeters added,
// making them usable with Shp2Vec
//
// - wave effect removed from
// dry water body shorelines 10,28,37,64,100
//
// - wave effect added to
// lake urban perennial shoreline 41
//
// - legacy airport backgrounds (obsolete) 167-185
// changed FlattenMode=flat
// FlattenPriority=50000
// to FlattenMode=none
//
// - land class polygon white coral beach 192 now references
// coral texture, value 132
// instead of tansand, value 137
//
// - all default fs x hydro polygons 194-199 now reference
// non-rocky water, ocean_sea_large_lake_0
// instead of ocean_sea_large_lake, value 100
//
// - legacy water flatten and mesh-clinging water polygons 380-381
// now reference non-rocky water, ocean_sea_large_lake_0
// instead of ocean_sea_large_lake, value 100
//
// - added FS9-style land class polygons 383-385
// referencing
// 252-custom seasonal,
// 253-custom non-seasonal,
// 254-tranparent
//
// - added hydro polygon rockslope 386 that references
// rocky water, ocean_sea_large_lake, value 100
//
// - added wave effect without a shoreline texture, 387
//
// - added utility without grass corridor, 388
//
//------------------------------------------------------------------------
"
[
END_EDIT]
CVX vector Hydro polygons can be utilized as '
Holes' inset within surrounding CVX vector land class polygons
This may eliminate the complexity of positioning CVX vector objects as superimposed Area layers in the Scenery Library GUI.
IIRC, when CVX vector Hydro polygons are created as '
Holes' inset within surrounding CVX vector land class polygons, the
land class polygons may have their vertex Geographic coordinate sequence (winding order) reversed automatically by
SBuilderX.
Water Class polygons can be made from
copies of Hydro Polygons having a proper GUID attribute with
no reversal of vertex Geographic coordinate sequence (winding order).
Shore
lines can be made from
copies of Hydro Polygons with a proper GUID attribute
after Polygon conversion to Line, and "
reversal" of vertex Geographic coordinate sequence (winding order).
https://gis.stackexchange.com/questions/291576/how-are-the-coordinates-for-multipolygons-arranged
https://gis.stackexchange.com/questions/48747/polygon-creation-clockwise-rotation-or-not
Also,
SBuilderX' extra features to modify "Appended' vector objects are available
only in the Line or Polygon tool 'modes'
...as previously discussed here:
https://www.fsdeveloper.com/forum/t...th-display-after-compiling.444927/post-818354
See: SBuilderX Menu > Help > {Search} Tab > query string:
Polygon > click [
List Topics] button > click:
"
Working with Points, Lines and Polygons"
For a more detailed tutorial on procedures for implementing the above described CVX vector objects, refer to:
"
Drawing_a_Hydro_Polygon"
...and:
"Drawing a shoreline"
as well as:
"
Make_an_island"
...in:
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using
SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
Hope this helps a bit more.
GaryGB