Hi,
I suspect this might have been asked many times before, but here goes:
I have next to no idea what I'm doing with SCASM (I can't make that clear enough! ) so if you know where to find explainations of what to tweak at least to get it to work, I'll study the "whys" later.
The end result I'm looking for is that I can create textures and place them with gMax (I like jigsaws! ) and get them to look reasonable in FS itself. I understand there are other methods for placing ground polys, but this seems the easiest, and I don't mind a bit of code-tweaking to get the desired effect.
Again, sorry if this has been asked lots of times before. I am searching the fora as I type, but there may be other resources you know of that can enlighten me further with this and SCASM (with respect to FS2k4) in general.
Best regards,
Robin.
I suspect this might have been asked many times before, but here goes:
I have next to no idea what I'm doing with SCASM (I can't make that clear enough! ) so if you know where to find explainations of what to tweak at least to get it to work, I'll study the "whys" later.
The end result I'm looking for is that I can create textures and place them with gMax (I like jigsaws! ) and get them to look reasonable in FS itself. I understand there are other methods for placing ground polys, but this seems the easiest, and I don't mind a bit of code-tweaking to get the desired effect.
Again, sorry if this has been asked lots of times before. I am searching the fora as I type, but there may be other resources you know of that can enlighten me further with this and SCASM (with respect to FS2k4) in general.
Best regards,
Robin.