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Hi
I´m trying to customize the buildings texture in the autogen of my photoscenery. I´ve follow the SDK´s indications, setting my own texture in "Properties" Anotator´s menu. There, I selected my texture "test_autogen.dds" and then I copied it in fsx/textures main folder (as DTX1 + mipmaps). But, in the FS, the roofs were floating in the air, the buildings did not appear
So, I´ve tried:
- changing the texture extension to .bmp,
- changing the name (without "_" only "testautogen.dds")
- cloning the file to a "_LM" version ( I thought, maybe it is mandatory the night texture were created).
- and finally, downsampling from 1024x1024 to 512x512...
but everything without any success.
Then I started with the crazy tests and I found that if I rename my texture with any stock textures' names, it works! and it appears correctly.
Can someone point me what is the problem? Is there any name restriction? Did I do something wrong ? In the SDK I have not found anything about this.
Thanks in advance
Jose 'Bostar' Calero
I´m trying to customize the buildings texture in the autogen of my photoscenery. I´ve follow the SDK´s indications, setting my own texture in "Properties" Anotator´s menu. There, I selected my texture "test_autogen.dds" and then I copied it in fsx/textures main folder (as DTX1 + mipmaps). But, in the FS, the roofs were floating in the air, the buildings did not appear
So, I´ve tried:
- changing the texture extension to .bmp,
- changing the name (without "_" only "testautogen.dds")
- cloning the file to a "_LM" version ( I thought, maybe it is mandatory the night texture were created).
- and finally, downsampling from 1024x1024 to 512x512...
but everything without any success.
Then I started with the crazy tests and I found that if I rename my texture with any stock textures' names, it works! and it appears correctly.
Can someone point me what is the problem? Is there any name restriction? Did I do something wrong ? In the SDK I have not found anything about this.
Thanks in advance
Jose 'Bostar' Calero
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