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MSFS Day Night Cycle

I am using 3DsMax 2019.03 and although I tick the "Day Night Cycle" in the material properties for the emissive texture to work, the exported .gltf file don't have this propery. I open the .gltf with MCX, edit the texture property and re-export and it works OK.

Am I missing something in 3Ds Max? Does anyone else had this problem?

Thanks in advance for any input.
I use 2019.3, but it works fine for me. The only issue I have with emissive is when I export, rebuild, load the sim to test and.... no lights. Then I remember that I need to change the emissive colour from black, so I do the whole process again:) Happens every time...
Thank you for the replies.
Yes the emissive color is all white. I guess there is something with my setup then.
Thank you for the confirmation that I am not the only one having this issue, I will keep testing to find out what can be the solution, and report if I succeed.

Would be glad for any solution proposals of course.