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Deleting inner lines without loosing textures

  • Thread starter Thread starter NGX
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NGX

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germany
To all the Sketchup experts. Is there a way to delete the inner squares and lines without loosing the textures? It is an dae model import. So far I only found a way in deleting single tiles. I´m searching for a one step method ;)

 
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IIUC, this is a 'flat' ("coplanar") 3D model having multiple tiled Faces with high resolution texture images mapped onto them as Materials.

You may want to copy this model, and then 'merge' adjacent tiled Faces by erasing interior Edges between them ...via "Combine Textures":

https://www.fsdeveloper.com/forum/threads/sketchup-slow-as-molasses.441390/post-784549


However, if this intended to become a G-Poly, IIRC, MCX G-Poly wizard can do this for you in a (internal) 1-step procedure ...during import of a Sketchup-exported *.DAE or *.KMZ file of a 'flat' 3D model with multiple tiled Faces.

In that case, since the overall 3D model size is larger than 100 Meters in any direction, the MCX legacy-format SCASM / ASM G-Poly Wizard should be allowed to segment the G-Poly into 500 Meter object facet-groups, each placed via its own RefPoint.

Alternatively, assuming the underlying terrain has been flattened, a P3D MDL-based G-Poly with P3D Z-Bias Material properties applied, may be kept as a 1-piece object.


GaryGB
 
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Thank you Gary!

Yes, it is intended to become a G-poly later on. My intention is to cut out some parts of the g-poly and as long as it is in the format you see at the pic it is a very complicated process. Complicated but not impossible. But I thought it will be much easier once it is only one part.
 
FYI: If you have a large 1-piece aerial image, you can use the "Drape" feature in Sketchup rather than manually texturing all the tile Faces.

Remembering that a "Mercator"-type non-warped GIS projected image may not be Geo-rectified accurately at distances of greater than 1-Kilometer from the central reference point of a 'Geo-located' image, one can 'Drape' or "Project" imagery onto a Sketchup terrain surface.

I would consider using TIG's Ruby [Plugin] script "Super Drape":

https://sketchucation.com/forums/viewtopic.php?t=40481


PS: A couple of good "worked examples" by Taff Goch (a Sketchup 'Uber-Geek'):

https://3dwarehouse.sketchup.com/model/7f0facea675c907ae523d8740930d7f9/Terrain

https://3dwarehouse.sketchup.com/model/edb44c07a55682f121fafe1eef0f95e/Terrain

GaryGB
 
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Hi Gary,

up to now I´ve just the time to test a little bit with MCX. My first idea has been to make a P3D one piece-object with MCE´s G-Poly wizard. So far it is still the same result when I reconvert it to a .dae file. I think it need some more testing here ;)
 
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