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This xml applied to a simple model should run ok and show a fire effect:
Model is made of a simple polygon with a texture that should show a bomb crater at his creation..
<Behaviours> part of xml accordying with examples in SDK and browsing in default files should call a stock effect.
But it does not.
Any ideas ?
Attached here the whole package.
Thanks in advance
Code:
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{0b6e06ac-9d9d-42ee-b616-221c6827a519}" version="1.1">
<LODS>
<!-- Highest LOD -->
<!-- minimum display size in % (should be bounding sphere vertical screen size, sphere will often be slightly larger than you expect) -->
<!-- default minSize is 0 -->
<LOD minSize="0" ModelFile="blast83.gltf"/>
</LODS>
<!--
0b6e06ac-9d9d-42ee-b616-221c6827a519
4face1ff-2d29-4c05-87c3-9758fb29151e
-->
<!-- -->
<Behaviors>
<Include ModelBehaviorFile="Asobo\Generic\FX.xml"/>
<Component ID="Fire" Node="FX_ASOBO_ENGINEFIRE_SMALL">
<UseTemplate Name="ASOBO_GT_FX">
<FX_GUID>{4face1ff-2d29-4c05-87c3-9758fb29151e}</FX_GUID>
<FX_CODE>101 100 ></FX_CODE>
<FX_OFFSET_X>0</FX_OFFSET_X>
<FX_OFFSET_Y>0</FX_OFFSET_Y>
<FX_OFFSET_Z>0</FX_OFFSET_Z>
<FX_ROTATION_OFFSET_P>0</FX_ROTATION_OFFSET_P>
<FX_ROTATION_OFFSET_B>0</FX_ROTATION_OFFSET_B>
<FX_ROTATION_OFFSET_H>0</FX_ROTATION_OFFSET_H>
</UseTemplate>
</Component>
</Behaviors>
</ModelInfo>
<Behaviours> part of xml accordying with examples in SDK and browsing in default files should call a stock effect.
But it does not.
Any ideas ?
Attached here the whole package.
Thanks in advance