• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Developer for Dummies

Hi Guys

Been looking for an all encompassing introduction to how FSX works. I am 14 years old and I find myself more interested in what FSX is doing then flying.
There is so much to learn. I find myself overwhelmed on what to focus on.
So, what I am looking for is a intro of what it takes to make panels, scenery, navigation addons, simconnect programming and autogen.

I see a book here. One of you could write one for us clueless

Back to reading some Gmax

See you
As far as I know, There is little documentation on the internal functioning of Flight Simulator. A lot of third party utilities have to test by trial and error internal FSX functioning to see how it works. The best place to start is the Software Development Kit, which gives a lot information on how to create addons. From there, study the stock aircraft, panels, flight models and scenery files, just to see how it's done. Also, Just knowing which utilities you need to use is a learning curve.

Find a department of focus and start small (aircraft design, scenery design etc).

One more thing, Make sure this hobby doesn't interfere with your homework.;)
Welcome to the world of purposeful insanity and madness!

Honestly, it would be very unprofitable for anyone to even attempt such an all-encompassing book as you propose, not to mention impossible in any event...

...because no one person can be expert enough in every facet of flightsimulator design to author such!

Even after nearly sixteen years there are areas of development about which I know virtually nothing!

On the other hand, here at FS Developer you'll find a terrific group of folks who are very knowledgable in one or more areas of development, and are generally willing to share what they know when asked.

Take your time, look around, find one area of interest then with your favorite beverage at hand, start reading past posts that're archived here. Learn how to use the "Search" function to look up related information.
There is a section in the "GMax Bible" (ISBN 0-7645-3757-1) about making models specifically for FS, but I think that's FS2002, so is considerably out of date.

The first port of call is obviously the FSX Software Development Kit (SDK) and its examples. And when you can't figure out the examples or the instructions.. you come here! :)