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Development of photo scenery for beginners

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41
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bulgaria
Hello, developers.
My name is Pavlin and I am proud owner of Prepar3D Professional Plus license.
Recently I am new-born into creation of photorealistic scenery, using the method of Ortho4XP converted for P3D.
With the imagery I get from it it is attached to ScenProc script, that I managed to mod myself based on the original script for creation of autogen.
This is how it looks for now:
Image 1
Image 2

Be aware, my flight sim is modified on high level of detail plus Tomato Shade / Reshade and some custom tweaks in my Prepar3D config file.

So, my questions are two - first, can someone here tell me an easier way to create water masks with inclusion of coral reef close to the shore? I had asked someone about it, but unfortunately the water masks, downloaded from Ortho are very large amount of files and it will be not practical to change them one by one, because this might take years to complete.
Second question is - how can I create vector data for this scenery? I mean, roads mostly, also night lighting, more objects etc.
I already use Resample.exe from the SDK and I have some idea how to add trees to the vegetation of the scenery, which I hand place in the SimDirector of my sim.

Any help will be appreciated. Thank you so much to read this, as a newborn person into scenery development.
 
Hello:

If as a "newbie" you are already able to understand ScenProc scripting, then ScenProc may be your best option for software-assisted scenery enhancement.

ScenProc can assist with CVX vector object creation and placement using downloaded (free) GIS data for your area of interest.

SimDirector BGLComp vegetation placement is not FPS-efficient, and numerous 3D models are best placed as Autogen objects.

But you can derive data files from your existing SimDirector BGLComp placement ...for use in ScenProc for CVX "vector autogen" object creation / placement.

However, it may be preferable to use ScenProc detection for vegetation as a total replacement for your existing SimDirector BGLComp vegetation placement.


I recommend pursuing this inquiry further within the ScenProc forum:

https://www.fsdeveloper.com/forum/forums/scenproc.131/

GaryGB
 
Thank for the detailed answer! Btw, yes, I was going to use ScenProc for the autogen, but unfortunately my script is not efficient enough to add more vegetation, which is why I decided to try manually. But thank you, I will ask in ScenProc forum for any better scripting to make it look better.
 
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