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MSFS Did someone find how to add lights or red beacon lights to scenery?

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17
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spain
I tried a red beacon someone put on reddit but if you go far you stop see them, I know there are white lights in the game but I didnt find them in the scenery objects. Someone know the name?
 
I've probably seen worse descriptions than, "a red beacon someone put on Reddit" and even though we don't get as much traffic as Reddit, there are still lots of people, developing lots of things, for lots of simulators and the only thing truly universal, is the joy we share doing it.
 
I've probably seen worse descriptions than, "a red beacon someone put on Reddit" and even though we don't get as much traffic as Reddit, there are still lots of people, developing lots of things, for lots of simulators and the only thing truly universal, is the joy we share doing it.
I mean the reddit part it not important I just mentioned that there is a red beacon light I tried but it's not a real light so it doesnt load the light if you go far,
My question is if you know the name for the white light scenery object. I'm struggling to add that to my buildings bc I can't find it. Second question was if there is a red beacon light in the SDK I can use
 
Ok, we can see from the level of security and tracking integration required to view the link, you must be referring to "MSFS," also known as, "FS2020."
 
Look at the top of the page. It's really not an excuse to post on a site in a different language when Google will happily translate all the requested information to make everything easier for everyone. This site serves approximately 8 different flight simulators and I am very proficient in one of them, not yours.
 
Look at the top of the page. It's really not an excuse to post on a site in a different language when Google will happily translate all the requested information to make everything easier for everyone. This site serves approximately 8 different flight simulators and I am very proficient in one of them, not yours.
okey I realised I didnt tag it right sorry about that, now it should be tagged correctly, thanks for pointing out
 
Hi,

It does indeed help to clarify which simulator you are developing for, as we have people developing for FSX, P3D and MSFS here.

Are you looking to add a light that will light your object (e.g. so that you see the glow of the light) or do you want to just add a visible red light (e.g. like an obstruction light on a big building that should be seen from further away)?

It would also help to know if you made the object yourself, as then it is easier in general to add things.
 
Hi Arno :),
I need both lights because I'm rebuilding my city with google 3d models.
Although one of the buildings was made for a friend this one (not in mi city) https://flightsim.to/file/226/emley-moor-trasmitter so we want to add lights like the second one you mentioned, we tried with glow lights but are not working correctly if you go far.
As far as I know nobody found working lights yet in the SDK so a method to make them in blender would be helpful also.
 
Hi,

The light emitter can indeed relatively easily be added in the glTF file or with Blender.

For the second type I'm not 100% sure yet, what I have read is that you need to add some geometry for the light with an emmissive texture. But I haven't tried that myself yet.
 
Watching. It should be easy, Im surprised there is no solution around. Just a flashing red dot light is all I'm asking for :)
 
Adding lights is supported in Blender now and is very easy to get working. Follow this tutorial and let us know how you get along:

Here's a screenshot of some settings that were working for me:

MaintBldg_02_LightSample.jpg MaintBldg_02_LightSampleInSim1.jpg MaintBldg_02_LightSampleInSim2.jpg
 
those are the ones i tried they look great from a short distance maybe it is helpful for others reading this thread https://drive.google.com/file/d/1zsnYSqgXSquZJCDo8FGmvsRETJj-sD0k/view?usp=sharing
Ca you actually share the Blender project file for these? I want to do the blinking variants on those, if possible.
One thing I found out is that if I scale it 2x in the sim - it disappears farther. It does look ridicullous up close, like a large red ball, but from distance it's better. I wonder if the size of the light emitting object is proportional to the visible distance. Then it's worth trying to do the cluster (for the roofs for example) of 4 objects and see if it affects the distance.
 
Have you watched the video below, didn't realize this video existed when I posted the previous reply. Not sure how far away this method works but seems worth a try. If you still want me to share a .blend file let me know.

 
Oh boy, 5 lights and a sphere to fo a work of 1 light, and day/night doesn't work... Not very optimal... Looks ugly at daytime. Need to test the distance. If it's the only choice, I'll take it...
 
Ca you actually share the Blender project file for these? I want to do the blinking variants on those, if possible.
One thing I found out is that if I scale it 2x in the sim - it disappears farther. It does look ridicullous up close, like a large red ball, but from distance it's better. I wonder if the size of the light emitting object is proportional to the visible distance. Then it's worth trying to do the cluster (for the roofs for example) of 4 objects and see if it affects the distance.
Hi I'm not the author of those lights you can send a PM on reddit to u/omarsmak who is the original creator
 
Interesting, I will give a try to have external lights poining into the beacon, although I am not 100% convinced it is the optimal way. For the me, the optimal way how beacon lights over the Wind turbines lighting at night. The same for some 3rd party airports, hence I am pretty there is another way to do this.
 
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