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FSX Disappearing Animated Vehicles

Messages
73
Country
unitedkingdom
Disappearing Animated Vehicles
Having created vehicles (using gmax/3ds max) with animation to follow a route and go around the terminal was successfully inserted into the FSX scenery.
The vehicles go around but sometimes they disappear as I change my angle of view. However I am sure that the animation continues and the vehicles appear further away.
How can I make my vehicles appear at all times?
Thanks
 
Messages
282
Country
australia
Yes I'd like to know why this happens too. Last time I tried animating I had this problem.
 
Messages
29
Country
norway
Hi!

I think I know why your animations disappear. FS will only show object that are within the line of sight. If the startingpoint, or any static objects, of your animation is out of sight, your animated object will disappear even if the animated object is within your line of sight. This can be corrected by making a tranparrent box that covers the area your animated object moved within. Link the box to the dummy-box of your object. This way you will have the invisible box in your line of sight, and your animation will show.

This is explaned in one of the wikis, but I cannot remember witch.
 
Messages
73
Country
unitedkingdom
It would be helpful if you could remember where you have seen this information.

Some animation would give life to the barren airports.
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,932
Country
us-wisconsin
The AnimHouse example ( in the FS9 gmax gamepack ? ) uses a large box over the whole project.

Dick
 
Messages
73
Country
unitedkingdom
I searched high and low to find this AnimHouse example ( in the FS9 gmax gamepack ? ) but no avail. I did not come across to such thing in FS2004 CD
 
Messages
29
Country
norway
Found it! The file's called Animation.doc and is a fs2004 document. You should have it on your computer if you have FS2004.
 

tgibson

Resource contributor
Messages
11,327
Country
us-california
I assume this can also be modified by using ModelConveterX to enlarge the MDL object's bounding box by the same amount. We do this with light splash objects to avoid them flashing as you rotate away from them. Special Tools/MDL Tweaker (assuming that running the MDL through MCX does not ruin it).
 
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Messages
37
Country
us-pennsylvania
So it is in MDL Tweaker? Could you tell me which one I have to change? Newbie to animation in fsx.
 

tgibson

Resource contributor
Messages
11,327
Country
us-california
It is the bounding box numbers. You would have to increase the size of the box.
 
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