Hi guys
I am trying to modify a third party scenery for YSSY, for my OWN USE. My problem is that I have to manipulate the original authors .BGL as there is no AD4 file to use.
My process is:
Load .BGL into ADEx and immediately save as an AD4 file.
Import objects into LOM.
Open the AD4 file and make the required changes. (I am adding extra parking and updating aprons etc.)
Save ammended AD4 file.
Compile.
If I use the authors original .BGL in the sim all is fine but if I use my modified .BGL then.........
The problem I have is that one building object does not appear despite being set to be visible at 'normal' and my sim is running at 'extremely dense.' All other original and added library objects appear as expected.
The offending object is the one hilighted in the pic, and the original, and my amended .BGL files are attached.
I have tried a compile with separate object file, but the same result occurs.
I'd be grateful for any suggestions as to how I can fix this.
Cheers
Andrew (YMML)
FSXSE WIN10x64
I am trying to modify a third party scenery for YSSY, for my OWN USE. My problem is that I have to manipulate the original authors .BGL as there is no AD4 file to use.
My process is:
Load .BGL into ADEx and immediately save as an AD4 file.
Import objects into LOM.
Open the AD4 file and make the required changes. (I am adding extra parking and updating aprons etc.)
Save ammended AD4 file.
Compile.
If I use the authors original .BGL in the sim all is fine but if I use my modified .BGL then.........
The problem I have is that one building object does not appear despite being set to be visible at 'normal' and my sim is running at 'extremely dense.' All other original and added library objects appear as expected.
The offending object is the one hilighted in the pic, and the original, and my amended .BGL files are attached.
I have tried a compile with separate object file, but the same result occurs.
I'd be grateful for any suggestions as to how I can fix this.
Cheers
Andrew (YMML)
FSXSE WIN10x64