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I've created a library BGL consisting of about 20 different trees. Now I'm making some more BGLs using Object Placer XML, to stamp out multiple copies of them.
There are a few places in the scenery where I get a really weird bug. If I place a tree there using Object Placer, not only will the tree not show up in the scenery after I compile, but all other instances of that tree - including the original one in the library BGL - disappear! I can reproduce the bug consistantly - if I get rid of the offending tree and recompile, all previous instances of it will return. Put a tree back in that area, and it's instances disappear again. There are only a few areas where this happens, and I don't see anything unusual about them.

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IslandGirl cam
There are a few places in the scenery where I get a really weird bug. If I place a tree there using Object Placer, not only will the tree not show up in the scenery after I compile, but all other instances of that tree - including the original one in the library BGL - disappear! I can reproduce the bug consistantly - if I get rid of the offending tree and recompile, all previous instances of it will return. Put a tree back in that area, and it's instances disappear again. There are only a few areas where this happens, and I don't see anything unusual about them.

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IslandGirl cam
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