I have currently setup Blender 3.6 and Blender 4.5 with the latest official MSFS 2024 exporter.
Both setups point to the exact same plugin:
Version 7.4.2
C:\MSFS 2024 SDK\Tools\Blender\addons\io_scene_gltf2_msfs_2024\__init__.py
While the plugin seems to be the same there are some very slight variations in the settings of the Multi-export gltf 2.0. For example, Vertex Colors is a parameter of Mesh in 3.6 while in 4.5 Vertex Colors gets it's own category. But as far as I can tell all parameters are set identically between 3.6 and 4.5. However, the slight variations in the settings panel indicates that while it is the same plugin there might still be some differences.
I can export a slightly modified version of the SDK DA62 and in 4.5 it exports fine. In 3.6, while it does export and compile, there are issues with the textures. The model appears white, the compiler doesn't convert any textures like it does when I export from 4.5, animations seem to not be exported either and some parts of the mesh have the normals flipped so they are pointing the wrong way.
I'm just wondering if Asobo has somewhere updated the exporter and broken how it works in 3.6.
Both setups point to the exact same plugin:
Version 7.4.2
C:\MSFS 2024 SDK\Tools\Blender\addons\io_scene_gltf2_msfs_2024\__init__.py
While the plugin seems to be the same there are some very slight variations in the settings of the Multi-export gltf 2.0. For example, Vertex Colors is a parameter of Mesh in 3.6 while in 4.5 Vertex Colors gets it's own category. But as far as I can tell all parameters are set identically between 3.6 and 4.5. However, the slight variations in the settings panel indicates that while it is the same plugin there might still be some differences.
I can export a slightly modified version of the SDK DA62 and in 4.5 it exports fine. In 3.6, while it does export and compile, there are issues with the textures. The model appears white, the compiler doesn't convert any textures like it does when I export from 4.5, animations seem to not be exported either and some parts of the mesh have the normals flipped so they are pointing the wrong way.
I'm just wondering if Asobo has somewhere updated the exporter and broken how it works in 3.6.


