Dr. Who T.A.R.D.I.S.

I've heard the mentioning of this blue box in a few different forums about flight simulator, but haven't seen the tardis for FS. Bottom line is...... I wanted one, so I built it. I am getting the hang of textures and UVW Unwrap at this point.
 

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ollyau

Resource contributor


Looks nice so far. :) I think the police public call box text is on a flat sign, though.
 
Thanks, and you are right. Second person to mention it actually (another forum). I wasn't sure before, but with that screen shot, there is no denying it.
 

ollyau

Resource contributor
Just remember, the VC better be larger than the outside ;)
But the interior of the TARDIS is infinite!

In seriousness, though, do you intend to model the console room? If so, from before or after "The Snowmen" (2012 Christmas special)?
 
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I plan to do the newest version of the Matt Smith Box, so after.....i like the new one. I must admit, I am having some huge trouble with trying to get the texture to display like I have it in the UVW Unwrap modifier. It just shows up like it wasn't mapped at all, showing the white spaces in between the pieces on the texture layout, and looking way out of proportion(bigger). I even went as for as deleting everything but the base (13 polys), uvw unwrap with the .BMP, then deleting the material and reapplying the material in .DDS format, even though it doesn't show up in Gmax, and then exporting that. Same image appears in fsx on the base, even with resolution and dimensions changed. Anyone have a similar problem, or know the solution?

I'm using FSX Gmax Gamepack

The picture is of the base after i uvw unwrap, change to editable poly and export. You can see the blue wood panel enlarged and seemingly unmapped.
 

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ollyau

Resource contributor
Looks good. Nice choice of filename too! :D

Do you plan to make the windows more frosted/opaque though?
 
I have a pebbled glass texture on there, but the glass doesn't show up proper in GMax. Way more transparent in Gmax than in FSX
 
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