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Hi Arno,
This is part of the problem, but does not solve it completely. Most of the BGL's load when I rename the txt file, but not all.
The text files either begin directly with the GUID & name :
or with a comment and an empty line :
or like this
The error message for the BGL I found that don't load is:
I mail you the BGL file
This is part of the problem, but does not solve it completely. Most of the BGL's load when I rename the txt file, but not all.
The text files either begin directly with the GUID & name :
Code:
8D8361104A590919C3EDDB836C396F21 roundspot
353E1D1C436A3979601B6BAAC5EA67F4 4litesqr
or with a comment and an empty line :
Code:
# Generated with Library Maker
5796A4B8475F61F77953A8AFFC143D26 fs9fclp
or like this
Code:
Library description file for: MCDMilitaryLibrary.bgl
Automatically created by EZ-Scenery Manager
# Format for description files:
# GUID name
# GUID must consist of 32 hex digits. The format is identical to the one used in
# BGLCOMP (FS2004 SDK)
D809976764CA442681B9D4F09866312E MCDabrams
D809976764CA442681B9D4F09866312F MCDAbramsGRN
The error message for the BGL I found that don't load is:
Code:
************** Ausnahmetext **************
System.ArgumentException: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.
bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
bei System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
bei ASToFra.MDL9Reader.ReadATTO(Int32 length)
bei ASToFra.MDL9Reader.ReadMDL(Int64 len)
bei ASToFra.MDL9Reader.ReadStream(BinaryReader read, UInt32 len)
bei ASToFra.MDLReader.ReadStream(BinaryReader read, UInt32 len)
bei ASToFra.BGLXReader.Read(String filename)
bei ASToFra.ObjectReader.read(String fileName)
bei ASToFra.MainWindow.bwImporter_DoWork(Object sender, DoWorkEventArgs e)
bei System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
bei System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
I mail you the BGL file