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Dumb guy's next "little" project

Messages
31
Country
us-texas
I'm starting to get adventurous, which probably translates to "Dangerous", but here goes.

I understand that airport designers/developers often create several .BGL's, in addition to the primary airport layout (usually an AFX__... (which to me looks a lot like the old-time AFCAD) having Aprons, Taxiways, Runways, Nav Aids, Parking, Signage, etc.

it's these other .BGLs that have peaked my interest and curiousity.

I believe I know how create what I'll call a "Supplemental .BGL", which will have the vast majority of the "Objects" together (Hangars, vehicles, misc objects, etc) without having them duplicate the stuff from the base AFX file.

What I'd like to do is find a way to "decompile" one of these supplemental .BGLs so that I may see and identify the objects within. My goal is to utilize these objects elsewhere in other sceneries.

I have no idea how to get a .BGL "laid out" within ADE (it tells me "it's not an airport" which I understand)

A nudge in the right direction will be much appreciated

Thanks
Al
 

Ronald

Resource contributor
Messages
974
Hello @texxasal
1 - Have you already taken a look at the extra tools (besides ADE) the ScruffyDuck team has created over time?
- http://www.allflightmods.com/fs-design/fsx-scenery-bgl-decompiler-bgl2xml/

2 - Take a look at this forum-thread (over here) and the relevant P3D for more hints, tips and tricks:
-https://www.fsdeveloper.com/forum/threads/bgl2xml-beta.442818/ - beta version
-https://www.fsdeveloper.com/forum/threads/decompiling-a-bgl-file.434183/ - using the tool
-https://www.prepar3d.com/forum/viewforum.php?f=6307 - P3d scenery forum location

3 - "FSX Scenery BGL Decompiler Bgl2Xml" - Download locations:
-http://www.allflightmods.com/fs-design/fsx-scenery-bgl-decompiler-bgl2xml/
-https://flyawaysimulation.com/downloads/files/18863/fsx-bglxml-21/

4 - And in case everything fails, you got to get a little dangerous, by learning how to do a deep-dive into the BGL format itself
4a - Post your current challenges at other flightsim addon developer forums as well (like the LM Prepar3d forums / flightsim.com/ avsim.com)
4b - Take a look into the various official Microsoft SDK materials over here:
-https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/ff798293(v=msdn.10) - Microsoft ESP docs
-https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc526978(v=msdn.10) - BGL compiling section

4c - Or do a deep dive into the Fsdeveloper wiki over here:
-https://www.fsdeveloper.com/wiki/index.php/BGL

4d - and.. of course.. Arno's own Scenery.Org website over here:
- https://www.scenerydesign.org/

Good luck and keep those screenshots coming!
 
Messages
31
Country
us-texas
Thank you very much for getting back to me. You have given me a collection of resources which will help me get further into my objective.

Regards
Al
 

Ronald

Resource contributor
Messages
974
Thank you very much for getting back to me. You have given me a collection of resources which will help me get further into my objective.
You're welcom Al. I'm looking 🤓forward to your WIP screenshots on this project.
 
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