Heretic
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When importing FS9 MDLs, animations containing custom code ("unknown" or "usrvar" - what's the difference, by the way?) or animation code that can not be found in the ModelDef will not be compiled into a FSX/P3D model upon exporting and will therefor be lost.
So what about an option for auto-generating empty animation tags (GUID, name, tags, animation length data, but no actual code for interacting with MSFS/P3D) during export to avoid losing those animations?
This will primarily enable the possibility to work on models across several sessions without having to tag all missing/custom animations one by one first.
So what about an option for auto-generating empty animation tags (GUID, name, tags, animation length data, but no actual code for interacting with MSFS/P3D) during export to avoid losing those animations?
This will primarily enable the possibility to work on models across several sessions without having to tag all missing/custom animations one by one first.