Deano1973
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Hi folks, I've got an animated air intake that is based upon Angle of Attack ( Incidence Alpha ). The animation all works as planned, but it "wobbles" rather than moving smoothly from the up position to the maximum deflection position of ten degrees when in high-alpha flight - there must be an element I'm missing in my code. Does anybody have an idea what I've done wrong?
ETA: The intake moves a total of ten degrees, one degree for each degree of angle of attack.
ETA: The intake moves a total of ten degrees, one degree for each degree of angle of attack.
Code:
<PartInfo>
<Name>Intake_Auto</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:INCIDENCE ALPHA,Degrees) (E:ABSOLUTE TIME, second) * 100 % 1.0 / </Code>
</Parameter>
</Animation>
</PartInfo>
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