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Hi -- I am using the default FSX EDDI (Tempelhof) in ADE to make a hybrid using converted CalClassics terminals and scenery. I have created an airport background poly (flatten mask class map exlude autogen) at the exact airport elevation in addition to creating exclusion rectangles (all) in the concerned areas. Seems no matter what I try, there is a group of trees spilling onto the taxiway on the west side of the field, from beyond the boundary fence. Also, I would like to exclude the default EDDI ground, and tried covering it with an exclusion poly for PARKS, in order to cover it with AIRFIELD 1. That has not worked either.
I am using ORBX global. These must be autogen trees, since they are not visible anywhere in the scenery in ADE. Usually an exclusion rectangle will take care of this autogen trees issue, from experience. What other solutions are at hand here?
I am using ORBX global. These must be autogen trees, since they are not visible anywhere in the scenery in ADE. Usually an exclusion rectangle will take care of this autogen trees issue, from experience. What other solutions are at hand here?