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It's a german airport with 11 million passengers in the year of 2017. It has 4 terminals and one runway.
Now guess which airport I'm developing...
Now guess which airport I'm developing...
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It's a german airport with 11 million passengers in the year of 2017. It has 4 terminals and one runway.
Now guess which airport I'm developing...
Of course I know it. The quiz is just the introduction to the first screenshots of my project.No idea.
However, are you aware this is the SHOWROOM!?
Thanks. Yes, I use BlenderI like it, keep it up. Using blender?
You're right there's the Aerosoft scenery, but I really hate this terminal front, that has no modelling and the second reason is my emotional connection to the airport, due to me living in Stuttgart.It looks great but why to invest at an airport we already have? Aerosoft's airport is very good and accurate.I'm telling you that cause u could invest at another airport that doesn't exist..
Thanks, but I have to disappoint you with the timetable thing. I'm still in a very early stage of development and aiming for a release date at the moment would be like trying to shoot a mote from several kilometres away. I must add to the thing that I'll be doing my A-levels in 2019 so my available time will also drop during the next months. But I'm willing to finish this project and will keep you updated about the progress in this thread.Thumbs up! We are waiting for it, do we have a plan?I mean i time plan?
Yeah I'm aware of the problem, but I try to aim for the highest possible level of detail. Reducing details is easier than adding them after everything is done.Great start. Hopefully, the Sim won't be a slideshow by all buildings detailed like that.
Yeah, it's probably the best way. You can still use the high amount of detail to bake textures. Especially for the vents on the roofs I'd recommend to bake them into a texture to use on a low poly version.Yeah I'm aware of the problem, but I try to aim for the highest possible level of detail. Reducing details is easier than adding them after everything is done.
Greetings,
Finn