editing a existing add on scenery's gate numbers

Hi all
i've recently noticed a error in a scenery which i'd like to correct but i wouldn't have the slightest idea where to start, The error is that the developer added the same gate number to 5 different gates the textures for the other 4 gate numbers are sitting in the DDS file but how would i edit it in a way that those other textures would also be shown in the scenery?
 

tgibson

Resource contributor
To remap a texture you would probably need to export it using ModelConverterX to a program like MAX, GMAX, Blender, etc., remap those polygons with the wrong numbers, export it to an MDL format using an MS SDK (or to another format compatible with FS or MCX), and then insert the new model into the original library using MCX.
 
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