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Hi All
I thought it would be nice to create our own description of the effects parameters in FS in more laymans terms for other users. I have been finding it increasingly difficult to create effects, but I am beginning to get places.
What I propose is that this post will be added to as you reply with your own comments. This will then be a powerful information base for other designers.
So, I will start off:
Changing the rate of a light flash
You can change the rate of flash on the lights by changing the rate of particle emmission and the lifetime of the sprites. If you emit 10 particles a second with a lifetime of of .01 on the particles, you should get a nice fast flashing light. eg: if you have a rate of 2, that's one every 1/2 second. 3 is every 1/3 second etc.
The key is making the lifetime of the sprites small so they don't pile up and turn into one big light (which can also happen if your framerate drops too significantly). I often use .01 lifetime for a real quick flasher. Otherwise it piles up.
Scaling an effect
[particle.x]
This will change the size of your effect as displayed in FS.
Delay an effect
[Emitter.x]
You can change the delay amount on the Emitter to whatever you want to create your effect. I used this for WigWag Hold Short lights. Bear in mind that effects are framerate dependant, so if the framerate drops below about 10, they will start to get "wonky"

I thought it would be nice to create our own description of the effects parameters in FS in more laymans terms for other users. I have been finding it increasingly difficult to create effects, but I am beginning to get places.
What I propose is that this post will be added to as you reply with your own comments. This will then be a powerful information base for other designers.
So, I will start off:
Changing the rate of a light flash
You can change the rate of flash on the lights by changing the rate of particle emmission and the lifetime of the sprites. If you emit 10 particles a second with a lifetime of of .01 on the particles, you should get a nice fast flashing light. eg: if you have a rate of 2, that's one every 1/2 second. 3 is every 1/3 second etc.
The key is making the lifetime of the sprites small so they don't pile up and turn into one big light (which can also happen if your framerate drops too significantly). I often use .01 lifetime for a real quick flasher. Otherwise it piles up.
Scaling an effect
[particle.x]
Code:
X Scale=0.10, 0.10
Y Scale=0.10, 0.10
Z Scale=0.10, 0.10
This will change the size of your effect as displayed in FS.
Delay an effect
[Emitter.x]
Code:
Delay=0.25, 0.25
You can change the delay amount on the Emitter to whatever you want to create your effect. I used this for WigWag Hold Short lights. Bear in mind that effects are framerate dependant, so if the framerate drops below about 10, they will start to get "wonky"

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