Eiresim Dublin V2

#22
Ok so so far you have seen Darrens work, now my turn.
The imagery I have purchased for Dublin is fantastic quality (20cm/pixel). For the past few weeks I have been deleting all clutter, planes, lines etc and have aligned it perfectly with the GenX Imagery. The good thing about this is that if you are using UltimateTerrain Europe the vehicle traffic will follow the Eiresim Dublin perfectly.

Anyways heres a few pics...

















 
#29
Looks nice but can you tell me how you didn't get those lines to show up?
The line problem is fixed by editing the UVW points of each texture which is a task, especially for a poly that has 416 1024x1024 textures!

However, you could map the textures, then resize them to 1022x1022 in the textures used in the actual scenery folder.
 
#30
The line problem is fixed by editing the UVW points of each texture which is a task, especially for a poly that has 416 1024x1024 textures!

However, you could map the textures, then resize them to 1022x1022 in the textures used in the actual scenery folder.
So you are saying, if I just resize the files I have now to 1022 with no other changes, that will fix it? Easy as that? Good.
 
#32
So you are saying, if I just resize the files I have now to 1022 with no other changes, that will fix it? Easy as that? Good.

No, FSX will only accept certain texture sizes, 256, 512, 1024 etc.

In the UVW Unwrap, Click Edit, change each corner to 0.999 instead of 1.000, bottom left of the dialogue.
 
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#34
No, FSX will only accept certain texture sizes, 256, 512, 1024 etc.

In the UVW Unwrap, Click Edit, change each corner to 0.999 instead of 1.000, bottom left of the dialogue.
No.

In my EDRJ scenery, i have textures at various sizes.. even a 115x230 which was my taxiway line texture, that worked just fine! then when i tested it in FSX... looked the same.
 
#35
No.

In my EDRJ scenery, i have textures at various sizes.. even a 115x230 which was my taxiway line texture, that worked just fine! then when i tested it in FSX... looked the same.
Please explain Darren why my DXT and BMP textured models show black when using non conforming texture sizes.
 
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#38
Very few game engines can handle non power of 2 textures... Odd indeed.
The ground poly of my EDRJ, the aerial imagery has 2 1024x2048 textures.

There are some default FS9 textures using 256x512 and I think I have eve seen a 128x256.

I dont know but I am only going by what I have experianced and whitnessed myself
 
#39
The ground poly of my EDRJ, the aerial imagery has 2 1024x2048 textures.

There are some default FS9 textures using 256x512 and I think I have eve seen a 128x256.

I dont know but I am only going by what I have experianced and whitnessed myself
Yes - that's what the textures are supposed to be using. You can mix the sizes 128, 256, 512, 1024, 2048.... but you cannot use 132x742 (As an example)
 
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