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I've searched all over and I feel like I am missing something simple but I have created an emission texture (using substance painter) and my issue is that my window light is so bright it's washing everything out if you get close to it. It does not look like other windows in the sim that are just lit up. The window albedo texture is just a simple glossy/reflective texture to allow the window to reflect and look like glass. No window panes or blinds or anything. I have tried adjusting the opacity of the yellow in the emission texture down to almost zero and nothing changes. It is still extremely bright. Does anyone know how I can tone this down?