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MSFS Emissive "lightbulb" in outdoor lamp (Solved)

Messages
9
Country
denmark
I have created a replecia of a house in Blender. The outdoor lamp over the doors of said building do not "illuminate", when it's dark, despite the light source is illuminating the building and ground.

I have tried setting the lightbulb material as emissive with day/night cycles, but it does not seem to work as the lamp remains dark during the night. Any ideas?

Ref. the attached pictures below for settings.

/VALROK



lamp1.PNG
 

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    bulb1.PNG
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  • bulb2.PNG
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    bulb3.PNG
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    Microsoft Flight Simulator Screenshot 2021.12.07 - 13.16.08.37.png
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Messages
709
Country
italy
make sure in the gltf file you have the emissive factor different than 0, e.g. this is my bulb material, emissive is 1,1,1 (full white emissive)
what version of the exporter are you using?
also, set the emissive color multiplier in the msfs material parameters to full white (in your screen is full black)

btw... msfs glass is working at night too :D

{
"emissiveFactor" : [
1,
1,
1
],

"extensions" : {
"ASOBO_material_day_night_switch" : {
"enabled" : true
}
},
"name" : "BULB",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
1,
1,
1,
1
],
"metallicFactor" : 0,
"roughnessFactor" : 0.5
}
}

i'm attaching a working lamp with emissive bulb for inspiration
 

Attachments

  • lidl-lamp.zip
    304.9 KB · Views: 93
Messages
21
Country
canada
make sure in the gltf file you have the emissive factor different than 0, e.g. this is my bulb material, emissive is 1,1,1 (full white emissive)
what version of the exporter are you using?
also, set the emissive color multiplier in the msfs material parameters to full white (in your screen is full black)

btw... msfs glass is working at night too :D

{
"emissiveFactor" : [
1,
1,
1
],

"extensions" : {
"ASOBO_material_day_night_switch" : {
"enabled" : true
}
},
"name" : "BULB",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
1,
1,
1,
1
],
"metallicFactor" : 0,
"roughnessFactor" : 0.5
}
}

i'm attaching a working lamp with emissive bulb for inspiration
Wow! Thank you Federico!
 
Messages
9
Country
denmark
make sure in the gltf file you have the emissive factor different than 0, e.g. this is my bulb material, emissive is 1,1,1 (full white emissive)
what version of the exporter are you using?
also, set the emissive color multiplier in the msfs material parameters to full white (in your screen is full black)

btw... msfs glass is working at night too :D

{
"emissiveFactor" : [
1,
1,
1
],

"extensions" : {
"ASOBO_material_day_night_switch" : {
"enabled" : true
}
},
"name" : "BULB",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
1,
1,
1,
1
],
"metallicFactor" : 0,
"roughnessFactor" : 0.5
}
}

i'm attaching a working lamp with emissive bulb for inspiration

@Frederico (Mamu) Your settings helped me out. I don't know what I had done wrong compared to our previous correspondance, but adding your settings and a "reflector" behind the bulb did the trick. I think it was the "Emissive Color" in the MSFS Material Parameters, which was set to "black" or "0" behind the UI.

Thank you yet again for your support. Now it's time to tweak the emission from my light sources.

/VALROK
 
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