Hi,
I have imported my first airport tower into MSFS2020 with correct textures. Now i'm trying to achieve the day/night cycle, so i make sure to put the emissive texture on the slot and set the emissive value to 1, but when i import it to the sim, this is what i see:
It is as if the simulator didn't get my textures at all, although i updated the model, exported the new files, copied the new textures into the folder and built the project numerous times. I also tried to lower the value of the emissive chanel in the 3ds max and when i imported the model back to the simulator it worked, as i could see it having a lower "light".
Any help of what can it be wrong? The texture itself it's a normal 16bits 2k x 2k grayscale image.
I have imported my first airport tower into MSFS2020 with correct textures. Now i'm trying to achieve the day/night cycle, so i make sure to put the emissive texture on the slot and set the emissive value to 1, but when i import it to the sim, this is what i see:
It is as if the simulator didn't get my textures at all, although i updated the model, exported the new files, copied the new textures into the folder and built the project numerous times. I also tried to lower the value of the emissive chanel in the 3ds max and when i imported the model back to the simulator it worked, as i could see it having a lower "light".
Any help of what can it be wrong? The texture itself it's a normal 16bits 2k x 2k grayscale image.