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Hi,
I am new to FS2020 so apologies if my questions sound obvious.
I am trying to develop a simobject for a drone and am using the FlyingBrick model from
github: https://github.com/tml1024/flying-brick
At this stage I am just trying to compile the model and make it fly without any modification.
To do so I use the fspackagetool command in a batch file. First time I ran it it asked for the
FlyingBrick GLTF model which apparently wasn't present, so I exported it with Blender (there is a blender model).
The FlyingBrick is somewhat flown like a helicopter, with the vertical speed controlled by the throttle. When I
position it on the runway, engine running, I try to increase RPM with the controller (pressing A), the command bug
moves, but the engine RPM do not change and it does not take off.
I don't really know what to do at this stage to investigate, any input would be useful, thank you.
Blender version: 3.2.0
Add-on GLTF-MSFS: latest from Asobo Github
I am new to FS2020 so apologies if my questions sound obvious.
I am trying to develop a simobject for a drone and am using the FlyingBrick model from
github: https://github.com/tml1024/flying-brick
At this stage I am just trying to compile the model and make it fly without any modification.
To do so I use the fspackagetool command in a batch file. First time I ran it it asked for the
FlyingBrick GLTF model which apparently wasn't present, so I exported it with Blender (there is a blender model).
The FlyingBrick is somewhat flown like a helicopter, with the vertical speed controlled by the throttle. When I
position it on the runway, engine running, I try to increase RPM with the controller (pressing A), the command bug
moves, but the engine RPM do not change and it does not take off.
I don't really know what to do at this stage to investigate, any input would be useful, thank you.
Blender version: 3.2.0
Add-on GLTF-MSFS: latest from Asobo Github